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| Alchemists have come into prominence since the Alchemists Guild constructed the Silversun and fought back the darkness. | Alchemists have come into prominence since the Alchemists Guild constructed the Silversun and fought back the darkness. | ||
| + | **Hit Points:** 3 | ||
| ===== Class Feature: Concoction ===== | ===== Class Feature: Concoction ===== | ||
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| To produce your Concoction, talk to the GM, explain what you're trying to make and how. The GM will give you the effects of your Concoction based on the abilities and ingredients you are applying. | To produce your Concoction, talk to the GM, explain what you're trying to make and how. The GM will give you the effects of your Concoction based on the abilities and ingredients you are applying. | ||
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| + | ---- | ||
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| + | ===== Level 1 Alchemist Skills ===== | ||
| + | |||
| + | ==== Alchemical Truths ==== | ||
| + | |||
| + | (Knowledge Skill) | ||
| + | |||
| + | You may recognise any common Alchemical solution and make a guess as to the effects of less common solutions. | ||
| + | |||
| + | ==== Potion: Solution of Strength ==== | ||
| + | |||
| + | Three times per encounter you may give a strengthening potion to a character to call STRENGTHEN. | ||
| + | |||
| + | ==== Potion: Tincture of Health ==== | ||
| + | |||
| + | Once per encounter you may give a healing potion to a character to call HEAL FULL. | ||
| + | |||
| + | ==== Tinker ==== | ||
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| + | Three times per encounter you may tinker with the armour of a character to provide one of the following buffs: | ||
| + | * GAIN RESIST PUSH | ||
| + | * GAIN RESIST PULL | ||
| + | * GAIN RESIST STRIKEDOWN | ||