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backgrounds [2021/11/14 16:42] gm_katie |
backgrounds [2021/11/14 17:01] (current) gm_katie [Contacts] |
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| Those holed up in Last Hope come from all walks of life, and as such have a wealth of experiences to draw on (or resources to harbour). | Those holed up in Last Hope come from all walks of life, and as such have a wealth of experiences to draw on (or resources to harbour). | ||
| - | ===== Weapon Use ===== | + | It's up to you what these backgrounds represent for your character. |
| + | |||
| + | ---- | ||
| + | |||
| + | ===== Trained Fighter | ||
| ==== Proficiency ==== | ==== Proficiency ==== | ||
| Line 20: | Line 24: | ||
| You may change weapon for Proficiency between Adventures. | You may change weapon for Proficiency between Adventures. | ||
| + | |||
| + | ==== Ambidextrous ==== | ||
| + | |||
| + | You may wield a weapon in either hand and gain the Proficiency effect for both of them. | ||
| + | |||
| + | ==== Fit ==== | ||
| + | |||
| + | Gain +2 maximum hit points. | ||
| + | |||
| + | ---- | ||
| ===== Divine Favour ===== | ===== Divine Favour ===== | ||
| + | |||
| + | ==== Divine Aura ==== | ||
| + | |||
| + | You carry an aura of protection from the Divine. | ||
| + | * LEECH | ||
| + | * MESMERISE | ||
| + | * MAUL | ||
| + | * CURSE | ||
| + | |||
| + | ==== Divine Intervention ==== | ||
| + | |||
| + | Once per adventure you may beseech the Divine for aid. The GM will provide a minor boon based on your request that affects the world rather than the encounter (e.g. bringing rainfall to help crops grow, cleaning a defiled holy site, etc). | ||
| + | |||
| + | ==== Divine Retribution ==== | ||
| + | |||
| + | When you resist the call granted by your Divine Aura you may call a ranged TRIPLE back at the target that attempted to affect you. | ||
| + | ---- | ||
| ===== Dabbler Alchemist ===== | ===== Dabbler Alchemist ===== | ||
| + | |||
| + | ==== Alchemical Secrets ==== | ||
| + | |||
| + | Pick an potion from the Alchemist class up to your level in your own class. | ||
| + | |||
| + | ==== Fiddle ==== | ||
| + | |||
| + | (Downtime Ability) | ||
| + | |||
| + | When presented with something an Alchemist has created, you may fiddle with it to minorly change the purpose or function of it. You cannot sabotage something a fully fledged Alchemist has created, but you can modify it a bit. | ||
| + | |||
| + | ==== Reproduce ==== | ||
| + | |||
| + | (Downtime Ability) | ||
| + | |||
| + | When given an Alchemical solution of some sort, you may during Downtime attempt to work out how it's made (and in doing so give yourself the ability to carry one such potion per adventure. | ||
| + | ---- | ||
| ===== Academic ===== | ===== Academic ===== | ||
| + | |||
| + | ==== Knowledgeable ==== | ||
| + | |||
| + | (Knowledge Ability) | ||
| + | |||
| + | Pick a topic to be knowledgeable about (that it is feasible to be able to become learned on). You can generally ask the GM for information about that topic that is relevant (e.g. weather, types of mushroom, architecture). | ||
| + | |||
| + | ==== Publish Findings ==== | ||
| + | |||
| + | (Downtime Ability) | ||
| + | |||
| + | You may write up your findings from an Adventure in order to bolster what is generally known about what is found in the Desolation. | ||
| + | |||
| + | ==== Savvy ==== | ||
| + | |||
| + | Once per encounter you may call RESIST to MESMERISE provided you loudly explain that you know what the creature in question is trying to do to you. | ||
| + | |||
| + | ---- | ||
| ===== Merchant ===== | ===== Merchant ===== | ||
| - | ===== Halfblood | + | ==== A Little Something Extra ==== |
| + | |||
| + | (Downtime Ability) | ||
| + | |||
| + | During Downtime, you may press your knowledge of trade to leverage a slightly greater reward for yourself (or at least to find out why one would not be available). | ||
| + | |||
| + | ==== Landlord | ||
| + | |||
| + | You own a small property in Last Hope that you can use to host, and generally provides you a source of income that allows you to purchase a Tincture of Healing once before each adventure. | ||
| - | ===== Halfblood (Wolf) ===== | + | ==== Contacts |
| - | ===== Halfblood (Ghoul) ===== | + | You immediately gain 3 points of Clout with a faction of your choice. |
| - | ===== Halfblood (Demon) ===== | ||