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cleric [2021/11/14 13:57] gm_katie created |
cleric [2021/11/14 16:30] (current) gm_katie [Cleric] |
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| Clerics are those who hold faith in a great power - usually the Divine - and are empowered with that holy light against the darkness, emboldening adventurers even in the darkest corners of the Desolation. | Clerics are those who hold faith in a great power - usually the Divine - and are empowered with that holy light against the darkness, emboldening adventurers even in the darkest corners of the Desolation. | ||
| - | ===== Class Feature: | + | Clerics power their abilities through " |
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| + | **Hit Points:** 3 | ||
| + | ===== Class Feature: | ||
| The faith of a Cleric is their greatest weapon - while their faith holds true they are strong against even the darkest of creatures. | The faith of a Cleric is their greatest weapon - while their faith holds true they are strong against even the darkest of creatures. | ||
| - | Clerics may call "HOLY FEAR" | + | Clerics may call HOLY FEAR once every 10s while they are holding their holy symbol |
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| + | ---- | ||
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| + | ===== Level 1 Cleric Skills ===== | ||
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| + | ==== Healing Light ==== | ||
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| + | With 10s of religious chanting you may call HEAL. | ||
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| + | ==== Embolden ==== | ||
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| + | With 10s of religious chanting you may call STRENGTHEN on an ally within reach. | ||
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| + | ==== Liturgy ==== | ||
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| + | (Knowledge Skill) | ||
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| + | You may identify any common religious ritual from your god and make a guess as to the effects of those less common or of another god. | ||
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| + | ==== Turn Back The Dark ==== | ||
| - | Clerics who lose their faith may have this feature modified. | + | With 10s of religious chanting you may call BLESS on an ally within reach. |