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combat_rules [2021/11/14 13:25]
gm_katie created
combat_rules [2021/11/14 16:23] (current)
gm_katie [Basic Rules]
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 ===== Basic Rules ===== ===== Basic Rules =====
  
-  * You have a number of hits (by default, 5)+  * You have a number of hits specified by your character class.
   * If you reach zero hits you fall unconscious until you are healed or something worse happens   * If you reach zero hits you fall unconscious until you are healed or something worse happens
   * You may strike a character with a weapon to reduce their hits by 1   * You may strike a character with a weapon to reduce their hits by 1
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   * If someone calls HEAL you recover a hit (if someone calls HEAL FULL you recover all of them)   * If someone calls HEAL you recover a hit (if someone calls HEAL FULL you recover all of them)
   * With 10s of appropriate roleplaying, anyone can call HEAL to restore a hit to an unconscious character   * With 10s of appropriate roleplaying, anyone can call HEAL to restore a hit to an unconscious character
 +  * With 10s of appropriate roleplaying, anyone can call EXECUTE to kill an unconscious character who is capable of dying.
   * You may be subject to effect calls either by being struck (or struck on the weapon) or being subject to the call at range (e.g. "YOU: DOUBLE")   * You may be subject to effect calls either by being struck (or struck on the weapon) or being subject to the call at range (e.g. "YOU: DOUBLE")
   * You may have access to such calls to make against other characters - you will know if you are able to and what conditions you have   * You may have access to such calls to make against other characters - you will know if you are able to and what conditions you have
-  * Some calls can be modified by the keyword 'SILVER' or 'HOLY' which make them more effective against creatures of the darkness.+  * Some calls can be modified by the keyword 'HOLY' which make them more effective against creatures of the darkness.
  
 ---- ----
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 You take that many hits. You take that many hits.
 +
 +==== AGONY ====
 +
 +You are in intense pain for 10s.  You cannot make calls during this time and should roleplay accordingly.
 +
 +==== BREAK ====
 +
 +This limb is unusable for the next 10s.  Causes AGONY if striking the chest.
 +
 +==== FEAR ====
 +
 +The source of this is utterly terrifying, you cannot approach or attack them for 10s.
  
 ==== HEAL / HEAL FULL ==== ==== HEAL / HEAL FULL ====
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 Recover 1 (HEAL) or all (HEAL FULL) of your hits. Recover 1 (HEAL) or all (HEAL FULL) of your hits.
  
-==== HOLY / SILVER ====+==== HOLY ====
  
-A call prefaced with HOLY or SILVER is more effective against creatures of the dark.  It has the same effect against normal creatures.+A call prefaced with HOLY is more effective against creatures of the dark.  It has the same effect against normal creatures.
  
 ==== PARRY ==== ==== PARRY ====
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 You are flung backwards 10m or until you hit an obstacle (or a character). You are flung backwards 10m or until you hit an obstacle (or a character).
 +
 +==== RESIST ====
 +
 +You ignored the effect of the call you just received.
  
 ==== STRIKEDOWN ==== ==== STRIKEDOWN ====
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 These calls will only be used by creatures of the dark.  Seeing these used by something indicates that they are not entirely human or good. These calls will only be used by creatures of the dark.  Seeing these used by something indicates that they are not entirely human or good.
- 
-==== ENTHRALL ==== 
- 
-This creature has an enthralling presence.  You must walk toward them and are inclined to follow their suggestions until you next take damage. 
  
 ==== LEECH ==== ==== LEECH ====
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 This lasts up to 10s while a monster is ripping at your flesh.  You take no damage from that monster, but cannot move or defend yourself during this time.  The effect stops if the monster stops.  Timing this is the responsibility of the mauler, not the maulee. This lasts up to 10s while a monster is ripping at your flesh.  You take no damage from that monster, but cannot move or defend yourself during this time.  The effect stops if the monster stops.  Timing this is the responsibility of the mauler, not the maulee.
 +
 +==== MESMERISE ====
 +
 +This creature has an enthralling presence.  You must walk toward them and are inclined to follow their suggestions until you next take damage.
 +
 +---- 
 +
 +===== Buffs / Debuffs =====
 +
 +==== STRENGTHEN / WEAKEN ====
 +
 +Your base damage is increased by 1 (to a maximum of QUAD) or decreased by 1 (to a minimum of SINGLE).
 +
 +WEAKEN and STRENGTHEN cancel each other out.
 +
 +==== BLESS / CURSE ====
 +
 +For the next 10s you may make all strikes as HOLY, or for the next 10s may not make HOLY calls.
 +
 +BLESS and CURSE cancel each other out.
combat_rules.1636896313.txt.gz · Last modified: 2021/11/14 13:25 by gm_katie