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| + | ====== Factions and Clout ====== | ||
| + | Within // | ||
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| + | Clout can also be won or lost with powerful entities, but cashing this in requires a means of contacting them first. | ||
| + | |||
| + | Levelling up Clout with your Faction unlocks per-adventure abilities flavoured around that faction. | ||
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| + | Beware: you can lose Clout with a Faction if you displease them - particularly someone with a higher level of Clout than you. | ||
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| + | ===== Known (1 Clout) ===== | ||
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| + | Someone in this Faction knows who you are and might hold the door open for you but you'll have to leverage them hard for anything else. | ||
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| + | ===== Initiate (5 Clout) ===== | ||
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| + | Someone in this Faction knows who you are and likes you enough to maybe swing a favour for you and give you the latest gossip. | ||
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| + | * Before each adventure you may ask this Faction what their opinions are on a matter and get a straight answer. | ||
| + | * Once per adventure, with persuasion as to what's in it for them, you can swing a minor favour. | ||
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| + | ===== Friend (10 Clout) ===== | ||
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| + | You're a proven trustworthy ally to this Faction and can get a few people to help you out. | ||
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| + | * Once per adventure, if you can contact them, you can ask two direct questions and get reasonably straight answers. | ||
| + | * Once per adventure you may ask for an actionable minor favour. | ||
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| + | ===== Trusted (15 Clout) ===== | ||
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| + | You are trusted by this Faction and can influence them to a lesser or greater degree depending on your choice of words. | ||
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| + | * During downtime you may attempt to influence the policy or methods of this Faction | ||
| + | * Once more per adventure, you may ask for an actionable minor favour | ||
| + | * Once ever, you may make a request of this Faction on the level of a player-request Adventure, and they will put their resources behind it. | ||
| + | |||
| + | ===== Devotee (20 Clout + Character Retirement) ===== | ||
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| + | You have become a pillar of this Faction and become a part of it. | ||
| + | * You retire your character to imbue a new direction or imperative into the Faction for a long time to come. | ||
| + | * Your character may return as an NPC. | ||