User Tools

Site Tools


backgrounds

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
backgrounds [2021/11/14 16:47]
gm_katie [Divine Retribution]
backgrounds [2021/11/14 17:01] (current)
gm_katie [Contacts]
Line 2: Line 2:
  
 Those holed up in Last Hope come from all walks of life, and as such have a wealth of experiences to draw on (or resources to harbour).  Characters may select up to 2 Backgrounds from which to purchase additional skills. Those holed up in Last Hope come from all walks of life, and as such have a wealth of experiences to draw on (or resources to harbour).  Characters may select up to 2 Backgrounds from which to purchase additional skills.
 +
 +It's up to you what these backgrounds represent for your character.  For instance, you may have Divine Favour because of your time spent serving in the Temple of the Divine on the weekends, or perhaps you received a strange tattoo while travelling that seems to bestow Divine power to you regardless of your faith.
  
 ---- ----
Line 50: Line 52:
  
 When you resist the call granted by your Divine Aura you may call a ranged TRIPLE back at the target that attempted to affect you. When you resist the call granted by your Divine Aura you may call a ranged TRIPLE back at the target that attempted to affect you.
 +----
 +
 ===== Dabbler Alchemist ===== ===== Dabbler Alchemist =====
 +
 +==== Alchemical Secrets ====
 +
 +Pick an potion from the Alchemist class up to your level in your own class.  For three encounters per adventure you may act as if you have that potion available to you.
 +
 +==== Fiddle ====
 +
 +(Downtime Ability)
 +
 +When presented with something an Alchemist has created, you may fiddle with it to minorly change the purpose or function of it.  You cannot sabotage something a fully fledged Alchemist has created, but you can modify it a bit.
 +
 +==== Reproduce ====
 +
 +(Downtime Ability)
 +
 +When given an Alchemical solution of some sort, you may during Downtime attempt to work out how it's made (and in doing so give yourself the ability to carry one such potion per adventure.
 +----
  
 ===== Academic ===== ===== Academic =====
 +
 +==== Knowledgeable ====
 +
 +(Knowledge Ability)
 +
 +Pick a topic to be knowledgeable about (that it is feasible to be able to become learned on).  You can generally ask the GM for information about that topic that is relevant (e.g. weather, types of mushroom, architecture).
 +
 +==== Publish Findings ====
 +
 +(Downtime Ability)
 +
 +You may write up your findings from an Adventure in order to bolster what is generally known about what is found in the Desolation.  Adventures will inherently increase the global knowledge of the Desolation, but publishing your findings will allow you to add to that pool directly (and with your own twist, if you so desire).
 +
 +==== Savvy ====
 +
 +Once per encounter you may call RESIST to MESMERISE provided you loudly explain that you know what the creature in question is trying to do to you.
 +
 +----
  
 ===== Merchant ===== ===== Merchant =====
  
-===== Halfblood (Vampire) =====+==== A Little Something Extra ==== 
 + 
 +(Downtime Ability) 
 + 
 +During Downtime, you may press your knowledge of trade to leverage a slightly greater reward for yourself (or at least to find out why one would not be available). 
 + 
 +===Landlord ==== 
 + 
 +You own a small property in Last Hope that you can use to host, and generally provides you a source of income that allows you to purchase a Tincture of Healing once before each adventure.
  
-===== Halfblood (Wolf) =====+==== Contacts ====
  
-===== Halfblood (Ghoul) =====+You immediately gain 3 points of Clout with a faction of your choice.
  
-===== Halfblood (Demon) ===== 
backgrounds.1636908453.txt.gz · Last modified: 2021/11/14 16:47 by gm_katie