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Those holed up in Last Hope come from all walks of life, and as such have a wealth of experiences to draw on (or resources to harbour). Characters may select up to 2 Backgrounds from which to purchase additional skills.
You are proficient with the weapon you choose and gain the following ability from wielding it.
You may change weapon for Proficiency between Adventures.
You may wield a weapon in either hand and gain the Proficiency effect for both of them.
Gain +2 maximum hit points.
You carry an aura of protection from the Divine. Pick a call to gain 3 RESIST to per encounter:
Once per adventure you may beseech the Divine for aid. The GM will provide a minor boon based on your request that affects the world rather than the encounter (e.g. bringing rainfall to help crops grow, cleaning a defiled holy site, etc).
When you resist the call granted by your Divine Aura you may call a ranged TRIPLE back at the target that attempted to affect you.