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backgrounds

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Backgrounds

Those holed up in Last Hope come from all walks of life, and as such have a wealth of experiences to draw on (or resources to harbour). Characters may select up to 2 Backgrounds from which to purchase additional skills.


Trained Fighter

Proficiency

You are proficient with the weapon you choose and gain the following ability from wielding it.

  • Shortsword - gain 1 RESIST against an effect that strikes your sword
  • Longsword - gain 2 uses of DOUBLE per encounter
  • Rapier - gain 2 PARRY per encounter
  • Club / Mace - gain 2 STRIKEDOWN per encounter
  • Daggers - gain 1 BREAK per encounter
  • Greatsword - gain 1 QUAD per encounter
  • Staff - gain 1 PUSH per encounter
  • Shield - gain 1 RESIST against an effect that strikes your shield (you may combine this with a 1-handed proficiency)
  • Flail - gain 1 PULL per encounter

You may change weapon for Proficiency between Adventures.

Ambidextrous

You may wield a weapon in either hand and gain the Proficiency effect for both of them.

Fit

Gain +2 maximum hit points.


Divine Favour

Divine Aura

You carry an aura of protection from the Divine. Pick a call to gain 3 RESIST to per encounter:

  • LEECH
  • MESMERISE
  • MAUL
  • CURSE

Divine Intervention

Once per adventure you may beseech the Divine for aid. The GM will provide a minor boon based on your request that affects the world rather than the encounter (e.g. bringing rainfall to help crops grow, cleaning a defiled holy site, etc).

Divine Retribution

When you resist the call granted by your Divine Aura you may call a ranged TRIPLE back at the target that attempted to affect you.


Dabbler Alchemist

Alchemical Secrets

Pick an potion from the Alchemist class up to your level in your own class. For three encounters per adventure you may act as if you have that potion available to you.

Academic

Merchant

Halfblood (Vampire)

Halfblood (Wolf)

Halfblood (Ghoul)

Halfblood (Demon)

backgrounds.1636908565.txt.gz · Last modified: 2021/11/14 16:49 by gm_katie