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These are calls anyone may have access to.
Damage calls take the form of uncalled (by melee) or called:
You take that many hits.
You are in intense pain for 10s. You cannot make calls during this time and should roleplay accordingly.
This limb is unusable for the next 10s. Causes AGONY if striking the chest.
The source of this is utterly terrifying, you cannot approach or attack them for 10s.
Recover 1 (HEAL) or all (HEAL FULL) of your hits.
A call prefaced with HOLY or SILVER is more effective against creatures of the dark. It has the same effect against normal creatures.
Your weapon is knocked aside - wave your arm back in an exaggerated manner.
You are physically pulled 10m toward the source or until you hit an obstacle (or a character).
You are flung backwards 10m or until you hit an obstacle (or a character).
You ignored the effect of the call you just received.
You are knocked to the ground and may get up immediately or to one knee and must stay there for 3s.
These calls will only be used by creatures of the dark. Seeing these used by something indicates that they are not entirely human or good.
This is a single point of damage to you but will heal the creature that called it.
This lasts up to 10s while a monster is ripping at your flesh. You take no damage from that monster, but cannot move or defend yourself during this time. The effect stops if the monster stops. Timing this is the responsibility of the mauler, not the maulee.
This creature has an enthralling presence. You must walk toward them and are inclined to follow their suggestions until you next take damage.
Your base damage is increased by 1 (to a maximum of QUAD) or decreased by 1 (to a minimum of SINGLE).
WEAKEN and STRENGTHEN cancel each other out.
For the next 10s you may make all strikes as HOLY / SILVER, or for the next 10s may not make HOLY / SILVER calls.