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factions_and_clout

Factions and Clout

Within Silversun a multitude of Factions exist. Characters are able to gain and lose Clout with these Factions by virtue of their actions. Generally, a successful adventure into the Desolation will result in directly gaining 3 Clout with the Faction that organised or requested the excursion, or 1 Clout that can be spent with any faction.

Clout can also be won or lost with powerful entities, but cashing this in requires a means of contacting them first.

Levelling up Clout with your Faction unlocks per-adventure abilities flavoured around that faction.

Beware: you can lose Clout with a Faction if you displease them - particularly someone with a higher level of Clout than you.

Known (1 Clout)

Someone in this Faction knows who you are and might hold the door open for you but you'll have to leverage them hard for anything else.

Initiate (5 Clout)

Someone in this Faction knows who you are and likes you enough to maybe swing a favour for you and give you the latest gossip.

  • Before each adventure you may ask this Faction what their opinions are on a matter and get a straight answer.
  • Once per adventure, with persuasion as to what's in it for them, you can swing a minor favour.

Friend (10 Clout)

You're a proven trustworthy ally to this Faction and can get a few people to help you out.

  • Once per adventure, if you can contact them, you can ask two direct questions and get reasonably straight answers.
  • Once per adventure you may ask for an actionable minor favour.

Trusted (15 Clout)

You are trusted by this Faction and can influence them to a lesser or greater degree depending on your choice of words.

  • During downtime you may attempt to influence the policy or methods of this Faction
  • Once more per adventure, you may ask for an actionable minor favour
  • Once ever, you may make a request of this Faction on the level of a player-request Adventure, and they will put their resources behind it.

Devotee (20 Clout + Character Retirement)

You have become a pillar of this Faction and become a part of it.

  • You retire your character to imbue a new direction or imperative into the Faction for a long time to come.
  • Your character may return as an NPC.
factions_and_clout.txt · Last modified: 2021/11/14 17:11 by gm_katie