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hunter

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Hunter

Even before the Silversun was created, there were those who still struck out into the Desolation seeking food, treasures, and maybe even survivors. Of those, few made it back, but those who did had learned to use the land and how best to kill before something else got the chance to kill them.

Class Feature: Favoured Enemy

Your time in the Desolation has taught you how best to fight your enemies. Pick an enemy category from the Bestiary. Against this type of foe you may:

  • Identify this type of enemy even if it is disguising itself
  • Track enemies of this type over long distances unless it is actively hiding its tracks
  • Once per encounter, gain 1 RESIST to LEECH, MAUL, or MESMERISE called by this enemy type.

Hunter abilities will provide additional effects against this enemy type.


Level 1 Hunter Abilities

Agile

Three times per encounter you may call RESIST to STRIKEDOWN, PUSH or PULL provided you are currently moving.

Alert

(Passive Ability)

You are always on alert, and hard to take by surprise. Tell the GM about this feature: you will have advanced warning of ambushes and other surprise encounters.

Skirmisher

Once per encounter you may call BREAK by melee.

Weak Spot

Twice per encounter you may strike for DOUBLE instead of SINGLE. Against your favoured Enemy this rises to QUAD.

hunter.1636903174.txt.gz · Last modified: 2021/11/14 15:19 by gm_katie