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Zealots are warriors powered by a fervour for their beliefs. They seek to achieve their goals for belief that they are inherently right - perhaps beyond anything else - and woe to any who attempt to stop them. This drive sees Zealots driven to charge headlong into the Desolation, protected by that aegis of righteousness.
Hit Points: 6
Zealots can summon intense power based on their dedication. Pick a cause to dedicate yourself to (example: the Divine, slaying Vampires, bettering myself).
Once per adventure you may enter a Righteous Fervour and gain the following effects until the end of the encounter:
The effect of BLESS lasts twice as long for you (20s instead of 10s) while you keep up a litany toward your dedication.
Gain +4 hits while you are working in line with your dedication.
Once, at any point during the adventure, you and your party may dedicate yourself to a particular cause in line with your dedication. While working toward this goal, the best path will reveal itself to you.
Talk to the GM to apply this ability when faced with decisions - they will provide guidance as to which choice might align best with your goal.
The more members of your party that remain aligned with your goal, the clearer the path will be.
Once per encounter you may call HOLY QUAD.